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<title>agame, branch main</title>
<subtitle>a game</subtitle>
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<entry>
<title>feat: add player names</title>
<updated>2024-04-08T13:23:13+00:00</updated>
<author>
<name>Alexander Foremny</name>
<email>aforemny@posteo.de</email>
</author>
<published>2024-04-08T11:47:18+00:00</published>
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</entry>
<entry>
<title>feat: add `--scale-factor` option</title>
<updated>2024-04-08T11:20:24+00:00</updated>
<author>
<name>Alexander Foremny</name>
<email>aforemny@posteo.de</email>
</author>
<published>2024-04-08T11:19:15+00:00</published>
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</entry>
<entry>
<title>fix: send inputs via messages instead of input</title>
<updated>2024-04-08T10:56:28+00:00</updated>
<author>
<name>Alexander Foremny</name>
<email>aforemny@posteo.de</email>
</author>
<published>2024-04-08T10:56:26+00:00</published>
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<id>6471203be63bb5dd7716aa9841014f7e9105d452</id>
<content type='text'>
It appears as if lightyear inputs are supposed to be keys that are being
held down. This abstraction does not fit well with our inputs, which are
one-time actions. In particular, I've found inputs being missed.

We hope to improve upon this, by sending inputs as lightyear messages
via a reliable, oredered channel.
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<pre>
It appears as if lightyear inputs are supposed to be keys that are being
held down. This abstraction does not fit well with our inputs, which are
one-time actions. In particular, I've found inputs being missed.

We hope to improve upon this, by sending inputs as lightyear messages
via a reliable, oredered channel.
</pre>
</div>
</content>
</entry>
<entry>
<title>chore: update lightyear to 0.13.0</title>
<updated>2024-04-08T10:10:44+00:00</updated>
<author>
<name>Alexander Foremny</name>
<email>aforemny@posteo.de</email>
</author>
<published>2024-04-08T09:48:54+00:00</published>
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</entry>
<entry>
<title>chore: update bevy to 0.13.2</title>
<updated>2024-04-08T09:48:30+00:00</updated>
<author>
<name>Alexander Foremny</name>
<email>aforemny@posteo.de</email>
</author>
<published>2024-04-08T09:48:20+00:00</published>
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</entry>
<entry>
<title>fix: fix selecting factions</title>
<updated>2024-04-08T09:42:25+00:00</updated>
<author>
<name>Alexander Foremny</name>
<email>aforemny@posteo.de</email>
</author>
<published>2024-04-08T09:42:25+00:00</published>
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</entry>
<entry>
<title>fix: attack closest (instead of hovered) target</title>
<updated>2024-03-24T15:02:10+00:00</updated>
<author>
<name>Alexander Foremny</name>
<email>aforemny@posteo.de</email>
</author>
<published>2024-03-24T15:02:10+00:00</published>
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</entry>
<entry>
<title>feat: camera controls</title>
<updated>2024-03-24T14:55:06+00:00</updated>
<author>
<name>Alexander Foremny</name>
<email>aforemny@posteo.de</email>
</author>
<published>2024-03-24T14:55:06+00:00</published>
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</entry>
<entry>
<title>feat: color projectiles</title>
<updated>2024-03-24T14:01:04+00:00</updated>
<author>
<name>Alexander Foremny</name>
<email>aforemny@posteo.de</email>
</author>
<published>2024-03-24T14:01:04+00:00</published>
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</entry>
<entry>
<title>feat: damage types</title>
<updated>2024-03-24T13:34:41+00:00</updated>
<author>
<name>Alexander Foremny</name>
<email>aforemny@posteo.de</email>
</author>
<published>2024-03-24T13:32:01+00:00</published>
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