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-rw-r--r--src/client.rs44
1 files changed, 41 insertions, 3 deletions
diff --git a/src/client.rs b/src/client.rs
index bac597e..7dbe7fa 100644
--- a/src/client.rs
+++ b/src/client.rs
@@ -1,6 +1,7 @@
use crate::client::network::*;
use crate::protocol::*;
use crate::shared::imperative::*;
+use crate::shared::projectile::*;
use crate::shared::*;
use bevy::input::mouse::MouseButton;
use bevy::prelude::*;
@@ -27,8 +28,10 @@ impl Plugin for ClientPlugin {
transport: self.transport.clone(),
})
.add_systems(Startup, setup)
- .add_systems(Update, spawn_players)
+ .add_systems(Update, render_players)
+ .add_systems(Update, render_projectiles)
.add_systems(Update, move_players)
+ .add_systems(Update, move_projectiles)
.add_systems(
FixedPreUpdate,
buffer_input.in_set(InputSystemSet::BufferInputs),
@@ -41,7 +44,7 @@ fn setup(mut client: ClientMut, mut commands: Commands) {
client.connect().unwrap();
}
-fn spawn_players(
+fn render_players(
mut commands: Commands,
mut materials: ResMut<Assets<ColorMaterial>>,
mut meshes: ResMut<Assets<Mesh>>,
@@ -57,6 +60,30 @@ fn spawn_players(
}
}
+fn render_projectiles(
+ mut commands: Commands,
+ mut materials: ResMut<Assets<ColorMaterial>>,
+ mut meshes: ResMut<Assets<Mesh>>,
+ projectiles: Query<(Entity, &ProjectilePosition), Added<Projectile>>,
+) {
+ for (entity, position) in projectiles.iter() {
+ commands.entity(entity).insert(MaterialMesh2dBundle {
+ mesh: Mesh2dHandle(meshes.add(Circle { radius: 2. })),
+ material: materials.add(Color::RED),
+ transform: Transform::from_xyz(position.0.x, position.0.y, 1.),
+ ..Default::default()
+ });
+ }
+}
+
+fn move_projectiles(
+ mut projectiles: Query<(&mut Transform, &ProjectilePosition), Changed<ProjectilePosition>>,
+) {
+ for (mut transform, projectile_position) in projectiles.iter_mut() {
+ transform.translation = Vec3::new(projectile_position.0.x, projectile_position.0.y, 0.);
+ }
+}
+
fn move_players(mut players: Query<(&mut Transform, &PlayerPosition), Changed<PlayerPosition>>) {
for (mut transform, player_position) in players.iter_mut() {
transform.translation = Vec3::new(player_position.0.x, player_position.0.y, 0.);
@@ -64,6 +91,7 @@ fn move_players(mut players: Query<(&mut Transform, &PlayerPosition), Changed<Pl
}
fn buffer_input(
+ attackables: Query<(&PlayerId, &PlayerPosition)>,
cameras: Query<(&Camera, &GlobalTransform)>,
mouse_input: Res<ButtonInput<MouseButton>>,
mut client: ClientMut,
@@ -76,7 +104,17 @@ fn buffer_input(
if let Some(world_position) =
camera.viewport_to_world_2d(camera_transform, cursor_position)
{
- client.add_input(Inputs::Imperative(Imperative::WalkTo(world_position)));
+ let mut attackable_player = None;
+ for (player, position) in attackables.iter() {
+ if position.0.distance(world_position) < 20. {
+ attackable_player = Some(player);
+ }
+ }
+ if let Some(target_player) = attackable_player {
+ client.add_input(Inputs::Imperative(Imperative::Attack(*target_player)));
+ } else {
+ client.add_input(Inputs::Imperative(Imperative::WalkTo(world_position)));
+ }
}
}
}