From 7ee8df38cd910f79cec1e6faa89e951517341d59 Mon Sep 17 00:00:00 2001 From: Alexander Foremny Date: Wed, 20 Mar 2024 02:20:40 +0100 Subject: fix: adjust meele's cooldowns --- src/shared/champion.rs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/shared/champion.rs b/src/shared/champion.rs index a4ca734..ecd6e10 100644 --- a/src/shared/champion.rs +++ b/src/shared/champion.rs @@ -49,18 +49,18 @@ impl Champion { pub fn ability(self, ability_slot: AbilitySlot) -> Ability { match self { Champion::Meele => match ability_slot { - AbilitySlot::Q => Ability::Directional(DirectionalAbility::Dash(Dash { + AbilitySlot::Q => Ability::Activated(ActivatedAbility::Shield(Shield { + blocked_damage: 35., + duration: 2., + })), + AbilitySlot::W => Ability::Directional(DirectionalAbility::Dash(Dash { max_distance: 60., damage: 15., })), - AbilitySlot::W => Ability::Directional(DirectionalAbility::Pull(Pull { + AbilitySlot::E => Ability::Directional(DirectionalAbility::Pull(Pull { max_distance: 60., damage: 10., })), - AbilitySlot::E => Ability::Activated(ActivatedAbility::Shield(Shield { - blocked_damage: 35., - duration: 2., - })), AbilitySlot::R => { Ability::Targeted(TargetedAbility::MeeleAttack(MeeleAttack { damage: 45. })) } -- cgit v1.2.3