use crate::protocol::Replicate; use crate::shared::champion::*; use crate::shared::cooldown::*; use crate::shared::health::*; use crate::shared::imperative::*; use bevy::prelude::*; use lightyear::prelude::*; use serde::Deserialize; use serde::Serialize; use std::default::Default; pub mod ability; pub mod champion; pub mod cooldown; pub mod health; pub mod health_event; pub mod imperative; pub mod player; pub mod projectile; pub const KEY: [u8; 32] = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ]; pub const PLAYER_RADIUS: f32 = 10.; pub const PROTOCOL_ID: u64 = 0; pub const SERVER_PORT: u16 = 16384;