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use crate::shared::activation::*;
use crate::shared::area_of_effect::*;
use crate::shared::champion::*;
use crate::shared::cooldown::*;
use crate::shared::health::*;
use crate::shared::health_event::*;
use crate::shared::imperative::*;
use crate::shared::player::*;
use crate::shared::projectile::*;
use crate::shared::stats::*;
use bevy::prelude::*;
use lightyear::prelude::*;
use serde::Deserialize;
use serde::Serialize;
#[derive(Serialize, Deserialize, Debug, PartialEq, Clone)]
pub enum Inputs {
Imperative(Imperative),
Activation(Activation),
None,
}
impl UserAction for Inputs {}
#[derive(Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct SelectChampion(pub Champion);
#[derive(Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct HealthChanged(pub HealthEvent);
#[message_protocol(protocol = "MyProtocol")]
pub enum Messages {
SelectChampion(SelectChampion),
HealthChanged(HealthChanged),
}
#[component_protocol(protocol = "MyProtocol")]
pub enum Components {
PlayerId(PlayerId),
PlayerPosition(PlayerPosition),
PlayerColor(PlayerColor),
Projectile(Projectile),
Cooldown(Cooldown),
Health(Health),
Champion(Champion),
EffectiveStats(EffectiveStats),
AreaOfEffect(AreaOfEffect),
}
#[derive(Channel)]
pub struct Channel1;
protocolize! {
Self = MyProtocol,
Message = Messages,
Component = Components,
Input = Inputs,
}
pub fn protocol() -> MyProtocol {
let mut protocol = MyProtocol::default();
protocol.add_channel::<Channel1>(ChannelSettings {
mode: ChannelMode::UnorderedReliable(Default::default()),
..Default::default()
});
protocol
}
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