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use crate::shared::cooldown::*;
use crate::shared::imperative::*;
use crate::shared::projectile::*;
use crate::shared::*;
use bevy::prelude::*;
use lightyear::prelude::*;
use serde::Deserialize;
use serde::Serialize;
#[derive(Serialize, Deserialize, Debug, PartialEq, Clone)]
pub enum Inputs {
Imperative(Imperative),
None,
}
impl UserAction for Inputs {}
#[derive(Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct Message1(pub usize);
#[message_protocol(protocol = "MyProtocol")]
pub enum Messages {
Message1(Message1),
}
#[component_protocol(protocol = "MyProtocol")]
pub enum Components {
#[sync(once)]
PlayerId(PlayerId),
PlayerPosition(PlayerPosition),
PlayerColor(PlayerColor),
Projectile(Projectile),
ProjectilePosition(ProjectilePosition),
Cooldown(Cooldown),
}
#[derive(Channel)]
struct Channel1;
protocolize! {
Self = MyProtocol,
Message = Messages,
Component = Components,
Input = Inputs,
}
pub fn protocol() -> MyProtocol {
let mut protocol = MyProtocol::default();
protocol.add_channel::<Channel1>(ChannelSettings {
mode: ChannelMode::OrderedReliable(ReliableSettings::default()),
..Default::default()
});
protocol
}
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