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use crate::shared::champion::*;
use crate::shared::cooldown::*;
use crate::shared::health::*;
use crate::shared::imperative::*;
use crate::shared::projectile::*;
use crate::shared::*;
use bevy::prelude::*;
use lightyear::prelude::*;
use serde::Deserialize;
use serde::Serialize;

#[derive(Serialize, Deserialize, Debug, PartialEq, Clone)]
pub enum Inputs {
    Imperative(Imperative),
    None,
}
impl UserAction for Inputs {}

#[derive(Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct SelectChampion(pub Champion);

#[message_protocol(protocol = "MyProtocol")]
pub enum Messages {
    SelectChampion(SelectChampion),
}

#[component_protocol(protocol = "MyProtocol")]
pub enum Components {
    #[sync(once)]
    PlayerId(PlayerId),
    PlayerPosition(PlayerPosition),
    PlayerColor(PlayerColor),
    Projectile(Projectile),
    Cooldown(Cooldown),
    Health(Health),
    Champion(Champion),
}

#[derive(Channel)]
pub struct Channel1;

protocolize! {
    Self = MyProtocol,
    Message = Messages,
    Component = Components,
    Input = Inputs,
}

pub fn protocol() -> MyProtocol {
    let mut protocol = MyProtocol::default();
    protocol.add_channel::<Channel1>(ChannelSettings {
        mode: ChannelMode::OrderedReliable(ReliableSettings::default()),
        ..Default::default()
    });
    protocol
}