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use crate::protocol::Replicate;
use crate::shared::cooldown::*;
use crate::shared::imperative::*;
use bevy::prelude::*;
use lightyear::prelude::*;
use serde::Deserialize;
use serde::Serialize;
use std::default::Default;

pub mod cooldown;
pub mod imperative;
pub mod projectile;

pub const CLIENT_ID: u64 = 0;
pub const KEY: [u8; 32] = [
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
];
pub const PROTOCOL_ID: u64 = 0;
pub const SERVER_PORT: u16 = 16384;

#[derive(Bundle)]
pub struct PlayerBundle {
    id: PlayerId,
    position: PlayerPosition,
    color: PlayerColor,
    replicate: Replicate,
    imperative: Imperative,
    cooldown: Cooldown,
}

#[derive(Component, Message, Serialize, Deserialize, Clone, Copy, Debug, PartialEq)]
pub struct PlayerId(pub ClientId);

#[derive(Component, Message, Serialize, Deserialize, Clone, Copy, Debug, PartialEq)]
pub struct PlayerPosition(pub Vec2);

#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct PlayerColor(pub Color);

impl PlayerBundle {
    pub fn new(id: ClientId, position: Vec2, color: Color) -> Self {
        PlayerBundle {
            id: PlayerId(id),
            position: PlayerPosition(position),
            color: PlayerColor(color),
            replicate: Replicate::default(),
            imperative: Imperative::Idle,
            cooldown: Cooldown::default(),
        }
    }
}