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|
use crate::shared::ability::*;
use crate::shared::shape::*;
use crate::shared::stats::*;
use crate::shared::*;
use bevy::utils::*;
use std::str::FromStr;
#[derive(Component, Message, Clone, Copy, Serialize, Deserialize, PartialEq, Debug)]
pub enum Champion {
Meele,
Ranged,
Tower,
Minion,
}
impl Default for Champion {
fn default() -> Champion {
Champion::Meele
}
}
impl FromStr for Champion {
type Err = String;
fn from_str(s: &str) -> Result<Champion, String> {
match s {
"ranged" => Ok(Champion::Ranged),
"meele" => Ok(Champion::Meele),
"tower" => Ok(Champion::Tower),
"minion" => Ok(Champion::Minion),
_ => Err(format!("unknown champion: {}", s)),
}
}
}
impl Champion {
pub fn base_stats(self) -> BaseStats {
match self {
Champion::Meele => BaseStats(Stats {
attack_range: Shape::player().radius,
attack_speed: 0.75,
max_health: 150.,
movement_speed: 75.,
}),
Champion::Ranged => BaseStats(Stats {
attack_range: 50.,
attack_speed: 1.5,
max_health: 100.,
movement_speed: 85.,
}),
Champion::Tower => BaseStats(Stats {
attack_range: 100.,
attack_speed: 4.5,
max_health: 500.,
movement_speed: 0.,
}),
Champion::Minion => BaseStats(Stats {
attack_range: 30.,
attack_speed: 1.,
max_health: 50.,
movement_speed: 60.,
}),
}
}
pub fn ability(self, ability_slot: AbilitySlot) -> Ability {
match self {
Champion::Meele => match ability_slot {
AbilitySlot::Q => Ability::Activated(ActivatedAbility::Shield(Shield {
blocked_damage: 35.,
duration: 2.,
})),
AbilitySlot::W => Ability::Directional(DirectionalAbility::Dash(Dash {
max_distance: 60.,
damage: 15.,
})),
AbilitySlot::E => Ability::Directional(DirectionalAbility::Pull(Pull {
max_distance: 60.,
damage: 10.,
})),
AbilitySlot::R => {
Ability::Targeted(TargetedAbility::MeeleAttack(MeeleAttack { damage: 45. }))
}
AbilitySlot::F => {
Ability::Directional(DirectionalAbility::Flash(Flash { max_distance: 100. }))
}
AbilitySlot::G => {
Ability::Activated(ActivatedAbility::Speed(Speed { duration: 2.5 }))
}
_ => Ability::Targeted(TargetedAbility::MeeleAttack(MeeleAttack { damage: 5. })),
},
Champion::Ranged => match ability_slot {
AbilitySlot::E => Ability::Directional(DirectionalAbility::Spear(Spear {
max_distance: 250.,
damage: 25.,
})),
AbilitySlot::R => {
Ability::Activated(ActivatedAbility::Focus(Focus { duration: 5. }))
}
AbilitySlot::F => {
Ability::Directional(DirectionalAbility::Flash(Flash { max_distance: 100. }))
}
AbilitySlot::G => {
Ability::Activated(ActivatedAbility::Speed(Speed { duration: 2.5 }))
}
_ => Ability::Targeted(TargetedAbility::RangedAttack(RangedAttack { damage: 8. })),
},
Champion::Tower => match ability_slot {
_ => {
Ability::Targeted(TargetedAbility::RangedAttack(RangedAttack { damage: 100. }))
}
},
Champion::Minion => match ability_slot {
_ => Ability::Targeted(TargetedAbility::RangedAttack(RangedAttack { damage: 2. })),
},
}
}
pub fn base_cooldown(self) -> BaseCooldown {
match self {
Champion::Meele => {
BaseCooldown([0., 5., 5., 10., 25., 50., 50.].map(Duration::from_secs_f32))
}
Champion::Ranged => {
BaseCooldown([0., 10., 10., 15., 35., 50., 50.].map(Duration::from_secs_f32))
}
Champion::Tower => {
BaseCooldown([10., 10., 10., 10., 10., 10., 10.].map(Duration::from_secs_f32))
}
Champion::Minion => {
BaseCooldown([1., 1., 1., 1., 1., 1., 1.].map(Duration::from_secs_f32))
}
}
}
}
|