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path: root/src/shared/champion.rs
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use crate::shared::ability::*;
use crate::shared::shape::*;
use crate::shared::stats::*;
use crate::shared::*;
use bevy::utils::*;
use std::str::FromStr;

#[derive(Component, Message, Clone, Copy, Serialize, Deserialize, PartialEq, Debug)]
pub enum Champion {
    Meele,
    Ranged,
    Tower,
    Minion,
}

impl Default for Champion {
    fn default() -> Champion {
        Champion::Meele
    }
}

impl FromStr for Champion {
    type Err = String;

    fn from_str(s: &str) -> Result<Champion, String> {
        match s {
            "ranged" => Ok(Champion::Ranged),
            "meele" => Ok(Champion::Meele),
            "tower" => Ok(Champion::Tower),
            "minion" => Ok(Champion::Minion),
            _ => Err(format!("unknown champion: {}", s)),
        }
    }
}

impl Champion {
    pub fn base_stats(self) -> BaseStats {
        match self {
            Champion::Meele => BaseStats(Stats {
                attack_range: Shape::player().radius,
                attack_speed: 0.75,
                max_health: 150.,
                movement_speed: 75.,
            }),
            Champion::Ranged => BaseStats(Stats {
                attack_range: 50.,
                attack_speed: 1.5,
                max_health: 100.,
                movement_speed: 85.,
            }),
            Champion::Tower => BaseStats(Stats {
                attack_range: 100.,
                attack_speed: 4.5,
                max_health: 500.,
                movement_speed: 0.,
            }),
            Champion::Minion => BaseStats(Stats {
                attack_range: 30.,
                attack_speed: 1.,
                max_health: 50.,
                movement_speed: 60.,
            }),
        }
    }

    pub fn ability(self, ability_slot: AbilitySlot) -> Ability {
        match self {
            Champion::Meele => match ability_slot {
                AbilitySlot::Q => Ability::Activated(ActivatedAbility::Shield(Shield {
                    blocked_damage: 35.,
                    duration: 2.,
                })),
                AbilitySlot::W => Ability::Directional(DirectionalAbility::Dash(Dash {
                    max_distance: 60.,
                    damage: 15.,
                })),
                AbilitySlot::E => Ability::Directional(DirectionalAbility::Pull(Pull {
                    max_distance: 60.,
                    damage: 10.,
                })),
                AbilitySlot::R => {
                    Ability::Targeted(TargetedAbility::MeeleAttack(MeeleAttack { damage: 45. }))
                }
                AbilitySlot::F => {
                    Ability::Directional(DirectionalAbility::Flash(Flash { max_distance: 100. }))
                }
                AbilitySlot::G => {
                    Ability::Activated(ActivatedAbility::Speed(Speed { duration: 2.5 }))
                }
                _ => Ability::Targeted(TargetedAbility::MeeleAttack(MeeleAttack { damage: 5. })),
            },
            Champion::Ranged => match ability_slot {
                AbilitySlot::E => Ability::Directional(DirectionalAbility::Spear(Spear {
                    max_distance: 250.,
                    damage: 25.,
                })),
                AbilitySlot::R => {
                    Ability::Activated(ActivatedAbility::Focus(Focus { duration: 5. }))
                }
                AbilitySlot::F => {
                    Ability::Directional(DirectionalAbility::Flash(Flash { max_distance: 100. }))
                }
                AbilitySlot::G => {
                    Ability::Activated(ActivatedAbility::Speed(Speed { duration: 2.5 }))
                }
                _ => Ability::Targeted(TargetedAbility::RangedAttack(RangedAttack { damage: 8. })),
            },
            Champion::Tower => match ability_slot {
                _ => {
                    Ability::Targeted(TargetedAbility::RangedAttack(RangedAttack { damage: 100. }))
                }
            },
            Champion::Minion => match ability_slot {
                _ => Ability::Targeted(TargetedAbility::RangedAttack(RangedAttack { damage: 2. })),
            },
        }
    }

    pub fn base_cooldown(self) -> BaseCooldown {
        match self {
            Champion::Meele => {
                BaseCooldown([0., 5., 5., 10., 25., 50., 50.].map(Duration::from_secs_f32))
            }
            Champion::Ranged => {
                BaseCooldown([0., 10., 10., 15., 35., 50., 50.].map(Duration::from_secs_f32))
            }
            Champion::Tower => {
                BaseCooldown([10., 10., 10., 10., 10., 10., 10.].map(Duration::from_secs_f32))
            }
            Champion::Minion => {
                BaseCooldown([1., 1., 1., 1., 1., 1., 1.].map(Duration::from_secs_f32))
            }
        }
    }
}