1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
use crate::shared::ability::*;
use crate::shared::stats::*;
use crate::shared::*;
use bevy::utils::*;
use std::str::FromStr;
#[derive(Component, Message, Clone, Copy, Serialize, Deserialize, PartialEq, Debug)]
pub enum Champion {
Meele,
Ranged,
}
impl Default for Champion {
fn default() -> Champion {
Champion::Meele
}
}
impl FromStr for Champion {
type Err = String;
fn from_str(s: &str) -> Result<Champion, String> {
match s {
"ranged" => Ok(Champion::Ranged),
"meele" => Ok(Champion::Meele),
_ => Err(format!("unknown champion: {}", s)),
}
}
}
impl Champion {
pub fn base_stats(self) -> BaseStats {
match self {
Champion::Meele => BaseStats(Stats {
attack_range: 25.,
attack_speed: 0.75,
max_health: 150.,
movement_speed: 75.,
}),
Champion::Ranged => BaseStats(Stats {
attack_range: 60.,
attack_speed: 1.5,
max_health: 100.,
movement_speed: 85.,
}),
}
}
pub fn ability(self, ability_slot: AbilitySlot) -> Ability {
match self {
Champion::Meele => match ability_slot {
AbilitySlot::Q => Ability::Activated(ActivatedAbility::Shield(Shield {
blocked_damage: 35.,
duration: 2.,
})),
AbilitySlot::W => Ability::Directional(DirectionalAbility::Dash(Dash {
max_distance: 60.,
damage: 15.,
})),
AbilitySlot::E => Ability::Directional(DirectionalAbility::Pull(Pull {
max_distance: 60.,
damage: 10.,
})),
AbilitySlot::R => {
Ability::Targeted(TargetedAbility::MeeleAttack(MeeleAttack { damage: 45. }))
}
AbilitySlot::G => {
Ability::Activated(ActivatedAbility::Speed(Speed { duration: 2.5 }))
}
_ => Ability::Targeted(TargetedAbility::MeeleAttack(MeeleAttack { damage: 5. })),
},
Champion::Ranged => match ability_slot {
AbilitySlot::E => Ability::Directional(DirectionalAbility::Spear(Spear {
max_distance: 250.,
damage: 25.,
})),
AbilitySlot::R => {
Ability::Activated(ActivatedAbility::Focus(Focus { duration: 5. }))
}
AbilitySlot::G => {
Ability::Activated(ActivatedAbility::Speed(Speed { duration: 2.5 }))
}
_ => Ability::Targeted(TargetedAbility::RangedAttack(RangedAttack { damage: 8. })),
},
}
}
pub fn base_cooldown(self) -> BaseCooldown {
match self {
Champion::Meele => {
BaseCooldown([0., 5., 5., 10., 25., 50., 50.].map(Duration::from_secs_f32))
}
Champion::Ranged => {
BaseCooldown([0., 10., 10., 15., 35., 50., 50.].map(Duration::from_secs_f32))
}
}
}
}
|