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use crate::shared::*;
use serde::Deserialize;
use serde::Serialize;
#[derive(Component, Copy, Clone, PartialEq, Debug, Deserialize, Serialize)]
pub enum Imperative {
Idle,
WalkTo(Vec2),
AttackTarget(AttackKey, PlayerId),
AttackDirection(AttackKey, Vec2),
}
#[derive(Resource, Copy, Clone, PartialEq, Debug, Deserialize, Serialize)]
pub enum AttackKey {
A,
Q,
W,
E,
R,
D,
F,
}
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