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use crate::shared::ability::*;
use crate::shared::*;
use serde::Deserialize;
use serde::Serialize;

#[derive(Component, Copy, Clone, PartialEq, Debug, Deserialize, Serialize)]
pub enum Imperative {
    Idle,
    WalkTo(Vec2),
    AttackTarget(TargetedAbility, PlayerId),
    AttackDirection(DirectionalAbility, Vec2),
}

#[derive(Resource, Copy, Clone, PartialEq, Debug, Deserialize, Serialize)]
pub enum AttackKey {
    A,
    Q,
    W,
    E,
    R,
    D,
    F,
}