aboutsummaryrefslogtreecommitdiffstats
path: root/src/shared/nexus.rs
blob: df91db96aeea4ad627ec0aa6ac7c40db8229229e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
use crate::shared::activation::*;
use crate::shared::buffs::*;
use crate::shared::faction::*;
use crate::shared::immovable::*;
use crate::shared::player::*;
use crate::shared::shape::*;
use crate::shared::stats::*;
use crate::shared::*;
use bevy::utils::Duration;

#[derive(Bundle)]
pub struct NexusBundle {
    id: PlayerId,
    position: PlayerPosition,
    color: PlayerColor,
    imperative: Imperative,
    cooldown: Cooldown,
    health: Health,
    champion: Champion,
    effective_stats: EffectiveStats,
    buffs: Buffs,
    activation: Activation,
    shape: Shape,
    nexus: Nexus,
    immovable: Immovable,
    faction: Faction,
    replicate: Replicate,
}

impl NexusBundle {
    pub fn new(id: ClientId, position: Vec2, faction: Faction) -> Self {
        let mut replicate = Replicate {
            replication_group: ReplicationGroup::default().set_priority(10.),
            ..Default::default()
        };
        replicate.enable_replicate_once::<PlayerId>();
        replicate.enable_replicate_once::<PlayerColor>();
        replicate.target::<Champion>(NetworkTarget::Single(id));
        replicate.target::<Cooldown>(NetworkTarget::Single(id));
        replicate.target::<EffectiveStats>(NetworkTarget::Single(id));
        let champion = Champion::Nexus;
        let effective_stats = EffectiveStats(champion.base_stats().0);
        NexusBundle {
            id: PlayerId(id),
            position: PlayerPosition(position),
            color: PlayerColor(faction.to_color()),
            imperative: Imperative::Idle,
            cooldown: Cooldown::default(),
            health: Health {
                health: effective_stats.0.max_health,
                shield: 0.,
            },
            champion,
            effective_stats,
            buffs: Buffs::default(),
            activation: Activation::default(),
            shape: Shape::nexus(),
            nexus: Nexus::default(),
            immovable: Immovable,
            faction,
            replicate,
        }
    }
}

#[derive(Component)]
pub struct Nexus {
    pub spawn_minions: Timer,
}

impl Default for Nexus {
    fn default() -> Self {
        let mut spawn_minions = Timer::from_seconds(60., TimerMode::Repeating);
        spawn_minions.set_elapsed(Duration::from_secs_f32(60.));
        Nexus { spawn_minions }
    }
}