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use crate::shared::damage::*;
use crate::shared::player::*;
use crate::shared::*;
#[derive(Bundle)]
pub struct ProjectileBundle {
pub projectile: Projectile,
pub projectile_color: ProjectileColor,
pub replicate: Replicate,
}
impl ProjectileBundle {
pub fn new(projectile: Projectile, projectile_color: ProjectileColor) -> Self {
ProjectileBundle {
projectile,
projectile_color: projectile_color,
replicate: Replicate {
replication_group: ReplicationGroup::default().set_priority(1.),
..Default::default()
},
}
}
}
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct Projectile {
pub type_: ProjectileType,
pub source_player: PlayerId,
pub damage: Damage,
}
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct ProjectileColor(pub Color);
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub enum ProjectileType {
Free(FreeProjectile),
Instant(InstantProjectile),
Targeted(TargetedProjectile),
}
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct FreeProjectile {
pub position: Vec2,
pub direction: Vec2,
pub starting_position: Vec2,
pub max_distance: f32,
pub scale_damage: Option<(f32, f32)>,
}
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct InstantProjectile {
pub target_player: PlayerId,
}
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct TargetedProjectile {
pub target_player: PlayerId,
pub position: Vec2,
}
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