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use crate::shared::*;
#[derive(Bundle)]
pub struct ProjectileBundle {
pub projectile: Projectile,
pub replicate: Replicate,
}
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct Projectile {
pub type_: ProjectileType,
pub source_player: PlayerId,
pub damage: f32,
}
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub enum ProjectileType {
Free(FreeProjectile),
Instant(InstantProjectile),
Targeted(TargetedProjectile),
}
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct FreeProjectile {
pub position: Vec2,
pub direction: Vec2,
pub starting_position: Vec2,
}
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct InstantProjectile {
pub target_player: PlayerId,
}
#[derive(Component, Message, Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct TargetedProjectile {
pub target_player: PlayerId,
pub position: Vec2,
}
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