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path: root/src/shared/tower.rs
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use crate::shared::activation::*;
use crate::shared::buffs::*;
use crate::shared::faction::*;
use crate::shared::immovable::*;
use crate::shared::player::*;
use crate::shared::shape::*;
use crate::shared::stats::*;
use crate::shared::*;

#[derive(Bundle)]
pub struct TowerBundle {
    id: PlayerId,
    position: PlayerPosition,
    color: PlayerColor,
    imperative: Imperative,
    cooldown: Cooldown,
    health: Health,
    champion: Champion,
    effective_stats: EffectiveStats,
    buffs: Buffs,
    activation: Activation,
    shape: Shape,
    tower: Tower,
    immovable: Immovable,
    faction: Faction,
    replicate: Replicate,
}

impl TowerBundle {
    pub fn new(id: ClientId, position: Vec2, faction: Faction) -> Self {
        let mut replicate = Replicate {
            replication_group: ReplicationGroup::default().set_priority(10.),
            ..Default::default()
        };
        replicate.enable_replicate_once::<PlayerId>();
        replicate.enable_replicate_once::<PlayerColor>();
        replicate.target::<Champion>(NetworkTarget::Single(id));
        replicate.target::<Cooldown>(NetworkTarget::Single(id));
        replicate.target::<EffectiveStats>(NetworkTarget::Single(id));
        let champion = Champion::Tower;
        let effective_stats = EffectiveStats(champion.base_stats().0);
        TowerBundle {
            id: PlayerId(id),
            position: PlayerPosition(position),
            color: PlayerColor(faction.to_color()),
            imperative: Imperative::Idle,
            cooldown: Cooldown::default(),
            health: Health {
                health: effective_stats.0.max_health,
                shield: 0.,
            },
            champion,
            effective_stats,
            buffs: Buffs::default(),
            activation: Activation::default(),
            shape: Shape::tower(),
            tower: Tower::default(),
            immovable: Immovable,
            faction,
            replicate,
        }
    }
}

#[derive(Component, Default)]
pub struct Tower {
    pub last_target_player_id: Option<PlayerId>,
}