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use crate::shared::activation::*;
use crate::shared::buffs::*;
use crate::shared::faction::*;
use crate::shared::immovable::*;
use crate::shared::player::*;
use crate::shared::shape::*;
use crate::shared::stats::*;
use crate::shared::*;
#[derive(Bundle)]
pub struct TowerBundle {
id: PlayerId,
position: PlayerPosition,
color: PlayerColor,
imperative: Imperative,
cooldown: Cooldown,
health: Health,
champion: Champion,
effective_stats: EffectiveStats,
buffs: Buffs,
activation: Activation,
shape: Shape,
tower: Tower,
immovable: Immovable,
faction: Faction,
replicate: Replicate,
}
impl TowerBundle {
pub fn new(id: ClientId, position: Vec2, faction: Faction) -> Self {
let mut replicate = Replicate {
replication_group: ReplicationGroup::default().set_priority(10.),
..Default::default()
};
replicate.enable_replicate_once::<PlayerId>();
replicate.enable_replicate_once::<PlayerColor>();
replicate.target::<Champion>(NetworkTarget::Single(id));
replicate.target::<Cooldown>(NetworkTarget::Single(id));
replicate.target::<EffectiveStats>(NetworkTarget::Single(id));
let champion = Champion::Tower;
let effective_stats = EffectiveStats(champion.base_stats().0);
TowerBundle {
id: PlayerId(id),
position: PlayerPosition(position),
color: PlayerColor(faction.to_color()),
imperative: Imperative::Idle,
cooldown: Cooldown::default(),
health: Health {
health: effective_stats.0.max_health,
shield: 0.,
},
champion,
effective_stats,
buffs: Buffs::default(),
activation: Activation::default(),
shape: Shape::tower(),
tower: Tower::default(),
immovable: Immovable,
faction,
replicate,
}
}
}
#[derive(Component, Default)]
pub struct Tower {
pub last_target: Option<LastTarget>,
}
#[derive(Component, Clone, Copy)]
pub struct LastTarget {
pub entity: Entity,
pub player_id: PlayerId,
}
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